FREE & OPEN TO THE PUBLIC

Registration required.

Come Play. Explore. Create.

A day of hands-on learning, interactive exhibits, educational games, emerging technologies, and creative experiences for students, families, educators, and curious minds of all ages.

The Marvelous Education Expo brings the ideas, innovations, and experiences of the Marvelous Education Symposium & Expo (October 8–10 2026 | Arlington, Virginia) to the public. Explore interactive exhibits from education innovators around the world, then jump into the ED Games Track for live demonstrations, workshops, games, and hands-on experiences designed to make learning active, collaborative, and fun.

Admission is FREE. Registration is required.

Two Experiences. One Marvelous Day.

Explore the Marvelous Education Exhibits

Meet the innovators behind some of today’s most exciting approaches to learning.

Walk the Expo floor and discover 20–30 interactive exhibits from presenters featured at the Marvelous Education Symposium. Try new learning tools, explore creative approaches to education, meet educators and innovators, and see how technology, play, creativity, and human connection are reshaping learning.

From AI and digital learning to STEM, literacy, inclusive education, mathematics, youth creativity, and more, the exhibits offer something to spark curiosity for everyone.

Don’t just look. Ask questions. Try things out. Meet the people building the future of learning.

Learn more about the Marvelous Education Symposium below!

Step Into the ED Games Track

Play. Think. Make.

What if learning didn’t feel like sitting in front of a screen?

The ED Games Track brings educational games and interactive learning experiences to life through hands-on demonstrations led by the developers who created them.

  • Play & explore learning games, immersive STEM experiences, and AI-powered tools.
  • Think & solve through challenges, math, music, sports, and historical roleplays.
  • Create & connect by building stories and digital worlds, and meeting the developers behind the experiences.

Learn more about the ED Games Track below!

Jax Chaudhry

Jax Chaudhry leads Project Invent, a national nonprofit that empowers youth with future ready mindsets for individual success and global impact, through invention. Originally from the Southside of Chicago, Jax loves working with students, families and partners to ensure every student can attain success as they define it. For more than 10 years, she has worked with elementary schools, high schools, education nonprofits and led regional teams and operations to ensure student success.

Michael Leventhal

Kenneth Y T Lim operates at the intersection of neuroergonomics, the learning scienceMichael Leventhal is co-founder of RobotsMali, a pedagogical and AI4D laboratory and STEM education center in Bamako, Mali. RobotsMali has trained thousands of students from elementary school to high school in computer science, robotics, and artificial intelligence, coached national robotics teams that have won 32 medals in international competitions, and developed technologies using AI and robotics for the social and economic development of Mali. Before becoming an educator in Mali, Michael worked as a technologist in Silicon Valley.s, and cognitive psychology. In 2023, he and his team were identified by UNESCO to share their work on the affordances of Generative AI for meaningful teaching and learning, during UNESCO’s first annual flagship event Digital Learning Week, international forum on the implications of Generative AI for education, in the session on ‘Preparing students and teachers for responsible use of AI’.

Enouce Ndeche

Enouce Ndeche is the founder and Director of Vijana Amani Pamoja ,VAP a community scheme based in Nairobi Kenya that uses the power and the popularity of the game of soccer/football as a catalyst for social, educational and economic empowerment.Enouce holds a degree in sociology from Egerton university and he is also the 2020 individual award recipient “Diversity and Inclusion Eminent Leader Award Enouce is also a certified Sports Philanthropy and Executive, George Washington University and is a 2023 Gratitude Network fellow.

Kenneth Y T Lim

Kenneth Y T Lim operates at the intersection of neuroergonomics, the learning sciences, and cognitive psychology. In 2023, he and his team were identified by UNESCO to share their work on the affordances of Generative AI for meaningful teaching and learning, during UNESCO’s first annual flagship event Digital Learning Week, international forum on the implications of Generative AI for education, in the session on ‘Preparing students and teachers for responsible use of AI’.