Math Game Ambassadors Curriculum

Below are various math game instruction that can be used in math game trainings or family game nights. These math game instructions were created as the Math Power! Explorer project and to be used by Math Game Ambassadors. Click on the name of each game to access the instructions.

Arithmetic Games

Game of 24 

  • Can be played as a group game or solitaire
  • Playing Cards or Home-Made cards with numbers on them are needed.
  • Proprietary game available.

Place Value Game

  • Card deck, pen/pencil, and piece of paper needed.
  • Goal of the game is to create the largest number possible with the digits you get. 
  • Online version available. 

Math Dice 

  • Ordinary dice or proprietary dice (two 12-sided and three 6-sided) are needed.
  • Teaches property of numbers and orders of operations and practices ability to compute mental math.
  • Proprietary game available.

Chess Games

Piece Power Contours

  • What is needed: At least one player, chessboard, counters , and one of each kind of chess piece (suggestions for other options are in the instructions).
  • The game teaches enumeration and illustrates symmetry. 
  • Game was adapted from 50 Chess and Mathematics Exercises for Schools. 

Avoid Three in a Line

  • What is needed:Two players, chessboard, ruler and/or thin strips of paper, and counters.
  • The game teaches players about geometry, straight lines, and slope. 
  • Game was adapted from 50 Chess and Mathematics Exercises for Schools.  

Nim Games

Game of 24 

  • Can be played as a group game or solitaire
  • Playing Cards or Home-Made cards with numbers on them are needed.
  • Proprietary game available.

Place Value Game

  • Card deck, pen/pencil, and piece of paper needed.
  • Goal of the game is to create the largest number possible with the digits you get. 
  • Online version available. 

Math Dice 

  • Ordinary dice or proprietary dice (two 12-sided and three 6-sided) are needed.
  • Teaches property of numbers and orders of operations and practices ability to compute mental math.
  • Proprietary game available.

And don't forget about the Math Game Catalog!

The Math Games catalog is a solution meant to help learners practice math fluency, building confidence, and gaining important problem-solving skills by applying math in different contexts. The catalog was a joint creation of Education Above All as part of their Internet Free Education Resource Bank (IFERB) project-based learning resources, the mEducation Alliance’s Math Power! initiative and supported by the Julia Robinson Math Festival. The games are designed for 4 levels of learners from the ages of 4 – 14 years based on a competency framework. Each of the games is fun, requires a low amount of resources, and is implementable in or out of school contexts.

The resources available include:

  • A briefing note with the background and design choices
  • A competency framework based on Khan Academy’s Common Core learning principles
  • Detailed math games for each level that are ready to play
  • A backend resource catalog that is a curated and categorized repository of existing open-source math resources

EAA, JRMF, and the mEducation Alliance would appreciate feedback on this tool, so email innovations@eaa.org.qa. with any suggestions or tools beyond what is published.

Signature Activities

Math Power!

Literacy League

Youth Digital Champions

EdTech Academy

Jax Chaudhry

Jax Chaudhry leads Project Invent, a national nonprofit that empowers youth with future ready mindsets for individual success and global impact, through invention. Originally from the Southside of Chicago, Jax loves working with students, families and partners to ensure every student can attain success as they define it. For more than 10 years, she has worked with elementary schools, high schools, education nonprofits and led regional teams and operations to ensure student success.

Michael Leventhal

Kenneth Y T Lim operates at the intersection of neuroergonomics, the learning scienceMichael Leventhal is co-founder of RobotsMali, a pedagogical and AI4D laboratory and STEM education center in Bamako, Mali. RobotsMali has trained thousands of students from elementary school to high school in computer science, robotics, and artificial intelligence, coached national robotics teams that have won 32 medals in international competitions, and developed technologies using AI and robotics for the social and economic development of Mali. Before becoming an educator in Mali, Michael worked as a technologist in Silicon Valley.s, and cognitive psychology. In 2023, he and his team were identified by UNESCO to share their work on the affordances of Generative AI for meaningful teaching and learning, during UNESCO’s first annual flagship event Digital Learning Week, international forum on the implications of Generative AI for education, in the session on ‘Preparing students and teachers for responsible use of AI’.

Enouce Ndeche

Enouce Ndeche is the founder and Director of Vijana Amani Pamoja ,VAP a community scheme based in Nairobi Kenya that uses the power and the popularity of the game of soccer/football as a catalyst for social, educational and economic empowerment.Enouce holds a degree in sociology from Egerton university and he is also the 2020 individual award recipient “Diversity and Inclusion Eminent Leader Award Enouce is also a certified Sports Philanthropy and Executive, George Washington University and is a 2023 Gratitude Network fellow.

Kenneth Y T Lim

Kenneth Y T Lim operates at the intersection of neuroergonomics, the learning sciences, and cognitive psychology. In 2023, he and his team were identified by UNESCO to share their work on the affordances of Generative AI for meaningful teaching and learning, during UNESCO’s first annual flagship event Digital Learning Week, international forum on the implications of Generative AI for education, in the session on ‘Preparing students and teachers for responsible use of AI’.