Math Game Ambassadors Curriculum
Below are various math game instruction that can be used in math game trainings or family game nights. These math game instructions were created as the Math Power! Explorer project and to be used by Math Game Ambassadors. Click on the name of each game to access the instructions.
Arithmetic Games
- Can be played as a group game or solitaire
- Playing Cards or Home-Made cards with numbers on them are needed.
- Proprietary game available.
- Card deck, pen/pencil, and piece of paper needed.
- Goal of the game is to create the largest number possible with the digits you get.
- Online version available.
- Ordinary dice or proprietary dice (two 12-sided and three 6-sided) are needed.
- Teaches property of numbers and orders of operations and practices ability to compute mental math.
- Proprietary game available.
Chess Games
- What is needed: At least one player, chessboard, counters , and one of each kind of chess piece (suggestions for other options are in the instructions).
- The game teaches enumeration and illustrates symmetry.
- Game was adapted from 50 Chess and Mathematics Exercises for Schools.
- What is needed:Two players, chessboard, ruler and/or thin strips of paper, and counters.
- The game teaches players about geometry, straight lines, and slope.
- Game was adapted from 50 Chess and Mathematics Exercises for Schools.
Nim Games
- Can be played as a group game or solitaire
- Playing Cards or Home-Made cards with numbers on them are needed.
- Proprietary game available.
- Card deck, pen/pencil, and piece of paper needed.
- Goal of the game is to create the largest number possible with the digits you get.
- Online version available.
- Ordinary dice or proprietary dice (two 12-sided and three 6-sided) are needed.
- Teaches property of numbers and orders of operations and practices ability to compute mental math.
- Proprietary game available.
And don't forget about the Math Game Catalog!
The Math Games catalog is a solution meant to help learners practice math fluency, building confidence, and gaining important problem-solving skills by applying math in different contexts. The catalog was a joint creation of Education Above All as part of their Internet Free Education Resource Bank (IFERB) project-based learning resources, the mEducation Alliance’s Math Power! initiative and supported by the Julia Robinson Math Festival. The games are designed for 4 levels of learners from the ages of 4 – 14 years based on a competency framework. Each of the games is fun, requires a low amount of resources, and is implementable in or out of school contexts.
The resources available include:
- A briefing note with the background and design choices
- A competency framework based on Khan Academy’s Common Core learning principles
- Detailed math games for each level that are ready to play
- A backend resource catalog that is a curated and categorized repository of existing open-source math resources
EAA, JRMF, and the mEducation Alliance would appreciate feedback on this tool, so email innovations@eaa.org.qa. with any suggestions or tools beyond what is published.


