About the ED Games Track

What if learning could be something you play, build, test, and experience?

This year, the mEducation Alliance is bringing the ED Games Track to its 16th annual Marvelous Education Symposium & Expo, October 8–10, 2026, in Arlington, Virginia.

The Track brings together education game developers, researchers, educators, students, families, and innovators to explore new ways to make learning more engaging, collaborative, and hands-on.

For more information, please click here and see the registration buttons above.

Three Days. Three Ways to Experience ED Games.

October 8: Featured ED Games Presentations

For Marvelous Education Symposium & Expo attendees (Invite only)

Hear directly from ED Games developers as they showcase emerging learning games, tools, and innovations as part of the Marvelous Education Symposium.

Featured ED Games developer presentations are marked throughout the Symposium agenda.

October 9: ED Games School Visits

For DMV K–12 schools | 8:00 AM–Noon | (Invite only)

Bring an EDTech developer into your school.

Participating developers will visit DMV K–12 schools to lead classroom demonstrations, schoolwide assemblies, or career pathway sessions featuring learning games, tools, and education technology.

Interested in hosting a visit?
DMV schools can contact Ed Metz at ed@appclub.org to request the latest list of participating developers and coordinate a visit.

October 10: ED Games at The Marvelous Education Expo

10:00 AM–2:00 PM | George Mason University FUSE; 3351 Fairfax Dr, Arlington, VA | (Open to the Public)

The Expo is where you get to try the innovations for yourself.

Walk the Expo floor. Play learning games. Explore AI-powered tools and immersive experiences. Take part in hands-on sessions. Meet the developers and ask how they built what you’re experiencing.

Two Tracks. One Hands-on Day.

TRACK 1: Professional Learning Workshops

For K–12 Teachers & School Leaders

Go beyond using AI and emerging technologies. See how they work “under the hood,” explore applications across STEM, ELA, and SEL, and discover how educators can use game design and STEAM experiences to help students become creators.

Participating teachers receive a Certificate of Completion from the mEducation Alliance.

Register here for these sessions. For more information see the ED Games Track Guide.

TRACK 2: Really Engaging Learning Sessions

For Teachers, School Leaders, Parents, Caregivers & K–12 Students

Choose a 50-minute session at 10 AM, 11 AM, Noon, or 1 PM and get ready to play, collaborate, create, and solve.

Explore: Early Literacy, Social-Emotional Learning, STEAM, Math through Sports & Music, Roleplaying Games, And more!

Register here for these sessions. For more information see the ED Games Track Guide.

From ED Games Expo to ED Games Track

The ED Games Track builds on the legacy of the ED Games Expo, which showcased research-based education games and tools from 2013 to 2023.

Its next chapter expands that community, bringing together innovations from startups, researchers, universities, nonprofits, and schools in the U.S. and around the world, with a focus on solutions that can support learners in under-resourced contexts.

The Track welcomes both tech and non-tech innovations, from learning games and AI tools to project-based programs, inclusive solutions, board games, and other approaches designed to improve teaching and learning.

Meet the Developers Attending

Jax Chaudhry

Jax Chaudhry leads Project Invent, a national nonprofit that empowers youth with future ready mindsets for individual success and global impact, through invention. Originally from the Southside of Chicago, Jax loves working with students, families and partners to ensure every student can attain success as they define it. For more than 10 years, she has worked with elementary schools, high schools, education nonprofits and led regional teams and operations to ensure student success.

Michael Leventhal

Kenneth Y T Lim operates at the intersection of neuroergonomics, the learning scienceMichael Leventhal is co-founder of RobotsMali, a pedagogical and AI4D laboratory and STEM education center in Bamako, Mali. RobotsMali has trained thousands of students from elementary school to high school in computer science, robotics, and artificial intelligence, coached national robotics teams that have won 32 medals in international competitions, and developed technologies using AI and robotics for the social and economic development of Mali. Before becoming an educator in Mali, Michael worked as a technologist in Silicon Valley.s, and cognitive psychology. In 2023, he and his team were identified by UNESCO to share their work on the affordances of Generative AI for meaningful teaching and learning, during UNESCO’s first annual flagship event Digital Learning Week, international forum on the implications of Generative AI for education, in the session on ‘Preparing students and teachers for responsible use of AI’.

Enouce Ndeche

Enouce Ndeche is the founder and Director of Vijana Amani Pamoja ,VAP a community scheme based in Nairobi Kenya that uses the power and the popularity of the game of soccer/football as a catalyst for social, educational and economic empowerment.Enouce holds a degree in sociology from Egerton university and he is also the 2020 individual award recipient “Diversity and Inclusion Eminent Leader Award Enouce is also a certified Sports Philanthropy and Executive, George Washington University and is a 2023 Gratitude Network fellow.

Kenneth Y T Lim

Kenneth Y T Lim operates at the intersection of neuroergonomics, the learning sciences, and cognitive psychology. In 2023, he and his team were identified by UNESCO to share their work on the affordances of Generative AI for meaningful teaching and learning, during UNESCO’s first annual flagship event Digital Learning Week, international forum on the implications of Generative AI for education, in the session on ‘Preparing students and teachers for responsible use of AI’.