Board and Card Game Recommendations for Libraries and Schools
Math Games
Title | Publisher | Retail Price (USD) | Language Independent? | |
Mobi Kids | Mobi | $19.99 | Math | Yes |
Mobi | Mobi | $22.99 | Math | Yes |
Proof | Evermade | $17.99 | Math | Yes |
Math Dice | Thinkfun | $6.99 | Math | Yes |
24 | Suntex | $23.95 | Math | Yes |
Go Figure / Formula | Didax | $12.99 | Math | Yes |
Cribbage | N/A | $15.00 | Math | Yes |
Mathable Jr | FGA | $24.99 | Math | Yes |
Mathable | FGA | $24.99 | Math | Yes |
Crossmath / Smath | Mindware | $21.95 | Math | Yes |
Piece of Cake / New York Slice | Winning Moves / Bezier Games | $29.95 | Math | Yes |
Aunty Ruth’s Apples | Family Pasttime Co-operative Games | $12.00 | Math | No |
Take 5 | Amigo Games | $9.73 | Math | Yes |
Mathable Domino | FGA | $24.99 | Math | Yes |
Math Path Monster | Thinkfun | $19.99 | Math | Yes |
Educational Games that Support Learning Outcomes
We recognize that all games can be considering educational in some way. Games teach strategy, critical thinking, and communication. But for this list, we wanted to focus on games that have an authentic connection to learning outcomes typically found in school. Some of these games are in the above list as well.
Title | Publisher | Retail Price (USD) | Topic Area | Language Independent? |
Mobi Kids | Mobi | $19.99 | Math | Yes |
Mobi | Mobi | $22.99 | Math | Yes |
Bananagrams | Bananagrams | $15.99 | Language Arts | No |
Proof | Evermade | $17.99 | Math | Yes |
Moments | Van Ryder Games | $36.00 | Language Arts | Yes |
Math Dice | Thinkfun | $6.99 | Math | Yes |
24 | Suntex | $23.95 | Math | Yes |
Things in Rings | Allplay | $19.00 | Language Arts / Logic | No |
Pictures | Rio Grande Games | $39.95 | Art | Yes |
Rory’s story cubes | Zygomatic | $11.00 | Language Arts | Yes |
Go Figure / Formula | Didax | $12.99 | Math | Yes |
Cribbage | N/A | $15.00 | Math | Yes |
Mathable Jr | FGA | $24.99 | Math | Yes |
Mathable | FGA | $24.99 | Math | Yes |
Just One | Repos Production | $20.55 | Language Arts | No |
Crossmath / Smath | Mindware | $21.95 | Math | Yes |
So Clover! | Repos Production | $35.00 | Language Arts | No |
Zingo | ThinkFun | $23.99 | Language Arts | Yes |
Zendo | Looney Labs | $44.00 | Logic | No |
Recreational and Educational Games
This list is for settings where the games do not have to be explicitly educational. The games in the above lists are included, so that the recreational games can be ranked alongside games that could be used for education.
The Selection Process
We started by assembling an advisory panel of experts who have worked with selecting games for settings such as schools, libraries, and hospitals. Stephen Conway, Donald Dennis, Brian Mayer, Kathleen and Mercury worked with Scott Nicholson, Oscar Gorbet, and Alex Kulenkamp to identify a set of criteria. The goal was to create criteria that would allow us to rank board and card games in order to identify a short list of games to recommend to someone wanting to start or fund a small collection of games for others to play.
Here are those criteria, along with the weighting for each:
- Robustness (30%). The game is playable if some of the pieces are components are missing, and/or replacement components are easy to create with found objects and paper. The pieces are durable.
- Explainability(30%). The game can be explained in a short period of time with few rule exceptions, or can be easily learned by players. The rulebook is well-written and easy for players to use to answer their own rule questions.
- Engagement(20%). Players are regularly engaged in gameplay with little downtime
- Table Presence(10%). The game experience appears interesting to attract the interest of library patrons. When there are people in the game, there is a diverse representation of characters.
- Overhead(10%) – The game is easy to set up, to verify all the essential components are there, and to pack back into the box afterward.
We then developed a rating standard to allow us to assign a score between 0 and 3 for each criterion. We also collected additional information about each game, such as the educational topic (if there was one), the amount of language needed to play the game, age ranges, and number of players.
We then put out calls for titles of games to rank through social media and game-related organizations that might be appropriate, given these criteria, for a library or school setting. This resulted in a data set of about 250 games that we evaluated. This data was then used to generate the lists above.
We then put out calls for titles of games to rank through social media and game-related organizations that might be appropriate, given these criteria, for a library or school setting. This resulted in a data set of about 250 games that we evaluated. This data was then used to generate the lists above.