Math Power!

2024 Math Power! Prize Winners Announced!

Selected from a highly competitive pool of submissions, these organizations have demonstrated exceptional commitment to advancing mathematics and numeracy in their communities.

See our Math Power! Prize page for more information about each winner. 

If you’d like to hear directly from the winners about their incredible work and ask questions, join us for our next Math Power! Community of Practice webinar on November 19th, where they’ll be presenting.

The goal of Math Power! The Power of Math in Everyday Life is to inspire kids, particularly those in developing countries — and both in- and out-of-school — to joyfully engage with math via low-cost tech and non-tech interventions.

Math Power! is intended as a fun and provocative way to showcase global efforts, celebrate the efforts of local math champions and organizations, and to catalyze new activities to reach learners wherever they are. We want to help share the love of math as something which should be entertaining and meaningful regardless of the circumstances.

Our current interventions include:

  • Identifying global, regional and national champion math-focused organizations, particularly those engaged in lower-resource settings
  • Math Power! Community of Practice (CoP)  – A diverse network of global champions (e.g., individuals and institutions) helping to bring the joy of math to learners around the world. For over 4 years, we have hosted quarterly dialogues on a range of topics. Reach out to us if you’d like to join. (Also, see our CoPs on Literacy and Educational Volunteerism.)
  • Math Power! Prize (an international numeracy prize!) –  First global math prize launched March 14, 2022 (Pi Day) to celebrate non-profit organizations bringing the joy of math to their communities. See our 2022 and 2024 prize winners. We are looking for co-funders for our 2025 prize call and beyond.
  • Global Symposia – We featured many exciting math organizations during our 2024 Symposium in October 2024. Scroll to the bottom of our CoP page to see some of those who presented at prior Symposia. 
  • IVR Dissemination Platform for Math Games – A collaboration with Save the Children, Peripheral Vision International, Viamo, and others supported by 3 years of grants from Cisco Foundation. (See below for more information.)
  • Math and Educational Storytelling Games – We have developed a series of branching narrative stories for teachers to introduce to learners around basic mathematical concepts described in the Global Proficiency Framework for Mathematics.
  • Development of Math Game Catalogs– A prior collaboration with Education Above All. (See below for more information.)
  • Educational Games and Math Game Youth Ambassadors   We are advancing non-digital educational game programs, including those that promote mathical thinking. We are currently working on a pilot with Kigali Public Library (Rwanda) to create an educational games program at that institution, and which will include engaging youth to train other youth and kids in math-themed and other educational games. Contact us for more information.
  • Other Matchmaking/Networking Math Power! Events
  • Want to join us in any/all of the activities, please feel free to e-mail us [email protected]

Our 2023 Foundational Literacy and Numeracy Communities of Practice Landscape Report is out! See a PDF copy of it here or on the by clicking on the button below. 

Help Spread the Love of Math Worldwide by Financially Supporting our Activities!

Co-sponsor the 2025 Math Power! Prize

The Math Power! Prize, part of our suite of Math Power! activities, is designed to draw attention to the importance of mathematics and numeracy skills and to publicly recognize the amazing work of exceptional organizations working in their communities and globally to promote the joy of math.

We want to turn this into an annual award and are looking for co-sponsors for the 2025 Math Power! Prize call. 

Interested? Please email us at [email protected]. 

Learn more about the Prize here.

Math Power! Explorer Interactive Voice Response Games Supported by Cisco Global Grant

Research indicates that children in developing countries are not learning sufficient mathematical skills for the rapidly evolving 21st century. With three years (2022 – 2024) of seed funding from Cisco Systems Global Impact Cash Grants and partnership with ViamoSave the Children, Peripheral Vision International, Wilfrid Laurier University, AIMS-Rwanda, and the Rwanda Education Board, the mEducation Alliance’s Math Power! Explorer (MPE) pilot combines mobile phones and Interactive Voice Recognition (IVR) with household and parental engagement to support easy delivery of math games and activities to support primary-aged grade students in Rwanda. 

In just six weeks in 2024 (September 18 – October 31st) , our MPE 2.0 IVR game, Sunny Days Ahead, had reached close to 100,000 unique listeners (e.g., 47.5% under the age of 18 and 83% female) across the country. Sunny Days Ahead is an adventure-style branching story narrative focused on learning percentages

We are looking for partners to help us scale IVR tool use for learners in multiple grade levels by developing an engaging repository of math (and other subjects) game content paired with formal M&E assessments and aligned with national curriculum and the Global Proficiency Framework in Mathematics.  We also have formed a community with like-minded organizations using lower-end mobile application features  (e.g., WhatsApp).

You can read an early blog about MPE 1.0 HERE (June 30th, 2022) and see a slide deck about MPE 2.0 presented at the 2024 mEducation Alliance Symposium.

Want more information, including how to partner with us on this initiative? Please email us at [email protected].

Math Game Catalog

The Math Games catalog is a solution meant to help learners practice math fluency, building confidence, and gaining important problem-solving skills by applying math in different contexts. The catalog was a joint creation of Education Above All as part of their Internet Free Education Resource Bank (IFERB) project-based learning resources, the mEducation Alliance’s Math Power! initiative and supported by the Julia Robinson Math Festival. The games are designed for 4 levels of learners from the ages of 4 – 14 years based on a competency framework. Each of the games is fun, requires a low amount of resources, and is implementable in or out of school contexts.

The resources available include:

  • A briefing note with the background and design choices
  • A competency framework based on Khan Academy’s Common Core learning principles
  • Detailed math games for each level that are ready to play
  • A backend resource catalog that is a curated and categorized repository of existing open-source math resources

EAA, JRMF, and the mEducation Alliance would appreciate feedback on this tool, so email [email protected]. with any suggestions or tools beyond what is published.

Signature Activities

Foundational Literacy & Numeracy

Literacy League

Youth Digital Champions

Afghan Kids Support Hub

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Support the mEducation Alliance and Our Work!

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Jax Chaudhry

Jax Chaudhry leads Project Invent, a national nonprofit that empowers youth with future ready mindsets for individual success and global impact, through invention. Originally from the Southside of Chicago, Jax loves working with students, families and partners to ensure every student can attain success as they define it. For more than 10 years, she has worked with elementary schools, high schools, education nonprofits and led regional teams and operations to ensure student success.

Michael Leventhal

Kenneth Y T Lim operates at the intersection of neuroergonomics, the learning scienceMichael Leventhal is co-founder of RobotsMali, a pedagogical and AI4D laboratory and STEM education center in Bamako, Mali. RobotsMali has trained thousands of students from elementary school to high school in computer science, robotics, and artificial intelligence, coached national robotics teams that have won 32 medals in international competitions, and developed technologies using AI and robotics for the social and economic development of Mali. Before becoming an educator in Mali, Michael worked as a technologist in Silicon Valley.s, and cognitive psychology. In 2023, he and his team were identified by UNESCO to share their work on the affordances of Generative AI for meaningful teaching and learning, during UNESCO’s first annual flagship event Digital Learning Week, international forum on the implications of Generative AI for education, in the session on ‘Preparing students and teachers for responsible use of AI’.

Enouce Ndeche

Enouce Ndeche is the founder and Director of Vijana Amani Pamoja ,VAP a community scheme based in Nairobi Kenya that uses the power and the popularity of the game of soccer/football as a catalyst for social, educational and economic empowerment.Enouce holds a degree in sociology from Egerton university and he is also the 2020 individual award recipient “Diversity and Inclusion Eminent Leader Award Enouce is also a certified Sports Philanthropy and Executive, George Washington University and is a 2023 Gratitude Network fellow.

Kenneth Y T Lim

Kenneth Y T Lim operates at the intersection of neuroergonomics, the learning sciences, and cognitive psychology. In 2023, he and his team were identified by UNESCO to share their work on the affordances of Generative AI for meaningful teaching and learning, during UNESCO’s first annual flagship event Digital Learning Week, international forum on the implications of Generative AI for education, in the session on ‘Preparing students and teachers for responsible use of AI’.